Today patch v222 was released for ARK: Survival Evolved. This patch brings us multiple new things, such as a new dinosaur (Giganotosaurus), new items, locking of all item containers and some standard bug fixes and improvements. To give an overview of everything you need, such as materials, spawn commands, etc., we have this post fully dedicated to the latest patch! There are also some screenshots included for those that cannot play the game yet but want to see how things look like. Enjoy!
Container Locking
From this patch on it will be possible to lock all item containers. This means that your fridge, smithy, fabricator, etc. will finally be lockable! However, there is a small catch: it only works (properly) on newly placed structures. So for it to work, you’ll have to build a new fridge, smithy, fabricator, etc. as it doesn’t work retroactively.
Giganotosaurus
The Giganotosaurus‘ favorite kibble appears to be Quetzal, but this time it doesn’t need as much as the Mosasaurus (luckily). For a level dependent insight in the time, narcotics and food needed, check out the updated taming calculator. It also seems to be able to breed: so get your pair of Giganotosauruses and start breeding to conquer the Island.
Rage Meter
There is a new icon available next to the health icon when you are riding your Giganotosaurus. This indicates the amount of rage it has, so make sure you don’t fill this up to its maximum. Also keep in mind that the rage is filled when it takes damage, so falling off a cliff can result in running for your life if it gets enraged! When the Giganotosaurus is enraged, its eyes will glow. In case you want to know if it is save to approach it again, just take a look at its eyes. If they don’t glow, you’re save to go!
Note: It seems that the rage meter doesn’t always fill properly. At least on single player there are numerous reports that the rage bar is not filled when being attacked, however falling off a cliff does work.
Spawn commands
For those that want to spawn it in their games, you can use the following commands:
Summoning a random level Giganoto:
summon Gigant_Character_BP_C
Spawning a specific level Giganoto (change the last ‘1’ into the level you like):
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Giganotosaurus/Gigant_Character_BP.Gigant_Character_BP'" 1 1 1 1
Screenshots
And some pictures to show you how it look like in the actual game
New Items
There are also a couple of new items added with patch v222:
Giganotosaurus Saddle
Requirements:
- 680x Hide
- 320x Fiber
- 120x Metal Ingot
- Weight: 20
- Crafted at: Smithy
- Level: 85?
Spawn command:
cheat GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_GigantSaddle.PrimalItemArmor_Gigantsaddle'" 1 1 0
Screenshots:
Shields
Wood shield requirements:
- 40x Wood
- 20x Fiber
- 12x Hide
- Weight: 15
- Crafted at: Inventory
- Level: ?
Metal shield requirements:
- 20x Metal Ingot
- 15x Cementing Paste
- 10x Hide
- Weight: 45
- Crafted at: Smithy
- Level: ?
Riot shield requirements:
- 120x Polymer
- 200x Crystal
- 120x Silica Pearls
- 40x Metal Ingot
- Weight: 30
- Crafted at: Fabricator
- Level: ?
Spawn Commands:
cheat GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/PrimalItemArmor_WoodShield.PrimalItemArmor_Woodshield'" 1 1 0
cheat GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/PrimalItemArmor_MetalShield.PrimalItemArmor_Metalshield'" 1 1 0
cheat GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/PrimalItemArmor_TransparentRiotShield.PrimalItemArmor_TransparentRiotShield'" 1 1 0
Screenshots:
Sword
Requirements:
- 50x Metal Ingot
- 1x Wood
- 15x Hide
- Weight: 5
- Crafted at: Smithy
Spawn command:
cheat GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSword.PrimalItem_WeaponSword'" 1 1 0
Screenshots:
Soap
Beware that you will eat the soap if you put it on your hotbar!
Requirements:
- Water (waterskin, water jar or canteen)
- 3x Polymer
- 2x Oil
- Weight: 0.1
- Crafted at: Cooking pot
Spawn command:
cheat GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumableSoap.PrimalItemConsumableSoap'" 1 1 0
Screenshots:
Commandline Arguments / Configuration options
With patch v222 two new commandline arguments and one new .ini configuration are available for server owners:
Argument | Place | Explanation |
---|---|---|
StructureDamageRepairCooldown=0 |
.ini under ShooterGameMode | Sets a cooldown between item repairs in seconds. Setting it to 0 will disable it, setting it to any other number will indicate the cooldown time in seconds. |
?AutoDestroyOldStructuresMultiplier=1.0 |
Commandline on startup | Sets an extra counter on structures after which they will be automatically destroyed. This is on top of the x-day period after which structures can be demolished by other people. Setting it to 1 will enable the timer and it will act as a multiplier of the “Allow Claim period”, meaning that if set to “1.0” it will take “claim period + claim period” time before it is auto destroyed. |
?ForceAllStructureLocking=true |
Commandline on startup | Makes it possible to lock/pin lock all item containers when set to true (so fridge, smithy, etc.) If set to false these will not be lockable. |
what is the new cost of the stone gates?
Stone Behemoth Gateway: 750x stone, 750x wood, 750x thatch.
Behemoth Reinforced Gate: 750x stone, 750x wood, 750x thatch
450 (Stone, Wood and Thatch) across the board for both the gateway and gate.
Hm. then it seems that I still had the old values for those items for some reason :/
What happens if you eat the soap…
It does the same as eating spoiled meat: so you get a message and a little health is lost. I will add a screenshot of it.
Which level need for giganto saddle??
Very high. I believe 85 but not sure, so I’ll recheck that. If in the meantime anyone knows the answer, feel free to correct me.
None of the spawn command lines work
My bad, in a recent edit an additional space was introduced in the commands. This has now been removed 🙂
I can’t seem to get the lockable code to work for some reason. I enable admin with password and then enter ‘?ForceAllStructureLocking=true’ and then put down new fridge, fabri and smithy to test but do not get a lock or set pin option. I have even tried to add the line into both Game and user ini folders and even through the command manager and all ways wwere unsuccesful 🙁
Please im sick of my base getting mooshed by wild gigas
i think they are way to op, and people will be upset by what im about to say but i think you should take 2 zeros of there health bar