Patch v243 will be released at the end of the day (22 June, maybe 23 if they run into any unforeseen problems). It will bring a lot of new content, including the biome changes and the massive Titanosaur! Aside from that, a lot of smaller additions will also be made to the game; such as new items, so called “tasty-cakes” for herbivores and even ruins and explorer notes! The full patch notes list can be found below.
Full Patch Notes
- New Creature: Titanosaurus!
- New Item: Gas Mask!
- New Item: Herbivore “TastyCakes”
- New Item: Chain Bola Ammo for Ballista Turret!
- New Structure: Retractable Rope Ladders!
- New Structure: Tree Sap Taps!
- New Structures: Wood and Metal Tree Platforms!
- New Mechanic: Custom Tripwire Alarm Notifications via SurviveTheArk.com (E-mail and Forum). Optionally Tribes can post to arbritrary URL, if they have a custom system! Now if someone’s raiding your base, you can get on top of it! 😉
- Breeding Mechanics Phase 3: Random Mutations and Family Trees
- Biome Update: Snow Extension & New Redwood Forests (this is a major environmental overhaul!)
- Ruins & Explorer Notes
- GroundClutter effect extended 50% further and +20% more GPU efficiency
- Approximate +5% GPU performance improvement related to more efficient foliage culling
- Approximate +10% Server CPU gains related to more network multi-threading
- Added option to disable Inventory Sounds. Yeah 😉
- Balled Doed’s are no longer invincible to Tamed Dino melee attacks — now just very, very resistant to them.
- Magnfiying Glass now displays creature Torpor stats (on Wild creatures too).
- Tribe Alliances now disabled in Offline Raid mode (too complex to determine if anyone in an Alliance is around), C4/Traps can no longer be placed near Offline-Raid Protected Structures, and Offline-Raid mode now forces all Structures to be Lockable so that players can “Lock” Crop Plots to prevent their turrets from being disabled.
- New Server Option: “?PreventTribeAlliances=true” to prevent tribe alliances
- Engagement with Wild Naturally-Fleeing & Small creatures (tiny bugs etc) no longer trigger combat music
- Tamed Dinos that are following a submerged allied Target will not attempt to float to the surface of the water, but rather will attempt to stay at the depth of their allied Target. (helpful when deliberately going deep-diving your tamed land Dinos). However, Dinos that are capable of suffocating will try to surface if they are out of Oxygen regardless!
- Vaults can no longer be dropped onto saddle platforms
- Transfer-All/Drop-All methods now only drop/transfer what is currently disabled in the inventory, respecting any filters/folders you may have active (so for example, if you’re within a folder, it will only transfer those items, or if you have a text filter active, etc).
- Fixed an issue where pillars were not being calculated correctly as foundations when building pillars downwards
- Massive +33% rendering gains with any translucent rendering (particles, greenhouse windows, etc). Yay for eliminating unnecessary SceneColor resolves!
- Game.INI values to scale the the 5 kinds of XP earned: Generic (automatic over time), Crafting, Harvesting, Killing, and SpecialEvents: “KillXPMultiplier”,”HarvestXPMultiplier”,”CraftXPMultiplier”,”GenericXPMultiplier”,”SpecialXPMultiplier” (all 1.0 by default)
- Tamed & Wild Gigas Damage reduced by 50%, Wild Giga HP reduced by 40%, Tamed Giga Run Speed reduced by 30%, Tamed Giga HP reduced by 25%, Giga Stamina Increased by 30%
- Tamed Ptero Damage reduced by 30%
- Fixed a rare PhysX crash that would bring down servers on occasion. Seemingly free of any more PhysX-crashes now!
- [MORE NOTES TO COME]
I would love to see them remove underwater “fog” when it’s foggy above
When is this coming to Xbox?
There is no release date available yet for the next patch